Changing Our Fund-Raising Strategy

Later today, we’ll be announcing a new (replacement) Kickstarter campaign,
which will fund just the next step production, which is making an animatic and
a full-cast voice production (i.e. we’re going to focus on the sound production first).
Check here at lunatics.tv for the link!

Thank you very much to all of you who were willing to support our pilot episode Kickstarter!
It has, however, been apparent for awhile now that we’re not going to
succeed in funding the entire production process for the pilot episode
in one go. So much for the “frontal assault”!

However, this is not the end for “Lunatics”!

In fact, if we can raise the (much smaller) $4235 goal of our new
Kickstarter campaign, we’ll hardly lose any time at all on our immediate
goals of creating an animatic with a full voice cast recording and
sound production.

This eliminates some of the riskiest and costliest parts of the
episode production (3D modeling and animation) and focuses on steps we
are ready to do right away, and the cost is a great deal more
attainable (we’d be at over 40% of that goal if we simply transferred
the pledges from our pilot episode Kickstarter to the new one — of
course there’s no guarantee that will happen, but I’m hoping that there
will be a higher level of confidence in this more conservative goal).

If you want to hear what kind of voice-production work we can
currently produce, I can invite you to listen to the sound production
for our “Teaser Trailer” (our current featured video). And of course,
if you enjoyed the “Lubo” video I posted in our last update, then you’ve
already seen some of Timothée Giet’s animatic animation — which is what’s going on
in the background of that shot with the Soyuz rollout (the gopher in
the foreground is 3D animated, albeit very simply).

This new Kickstarter is on an urgent timescale — just THREE WEEKS
— because this way we can complete it before we are currently
scheduled to begin recording voices. This will allow us to avoid having
to slip the schedule and possibly lose the opportunity to get all of
the actors together at once to rehearse their parts.

I should mention that, although this clearly means a delay in when
we can start 3D animation for the pilot episode, it does not mean we
are giving up on fully animating it. It’s simply that we are breaking
this down into smaller steps, and giving ourselves more time to
demonstrate our readiness for the 3D work as well as the worthiness of
the story we’re animating.

I will post a new update with the URL for the new campaign as soon as it is launched.