I made 35 new storyboard sketches yesterday. I’m scanning them in right
now. I’ve also created 10 CG animatic shots for spacecraft exterior shots.
This puts me a bit behind where I had hoped to be at the beginning of the
week, but I’m still making pretty good progress.
The new storyboards are mostly for the “life in freefall”
sequence on the way to the Moon and Georgiana’s “exploring the colony”,
which in the final production will be a great way to introduce some of
the elements of our set. As it is, it’s a bunch of sketches based on the
floorplans I did earlier. Of course, it takes awhile just to scan them.
Two sequences are still empty — “Meetings at Iridium” and “Dinner Table”.
“Meetings” is very complex to block, with about a dozen characters on-screen at
once — it’s tricky to keep track of where everyone is at each point.
I’m contemplating whether I really want to do this with sketches or if I
want to use my character placemarker models and move the characters
around like game pieces. That might look kind of silly, but I’m just
trying to make sure about where each of the characters is at each point.
This scene is also going to be “deep field” with action happening the
background as well as foreground of the shots. It’ll probably be the
last sequence I finish.
The Dinner scene is actually very simple — mostly one and two character shots,
but as it is intend to mix in with the end credits, the framing will be unusual.
I might also want to go straight to using concept art for the characters here.
I’m guessing I need another day or two to finish up the animatic itself at
this rate (it may take another day to deal with some of the publishing
issues like updating the credits and uploading the video).