Category: production
As mentioned in my last update, Lunatics is on a hiatus while I work on Lib-Ray goals. In the process, though, I’m finishing up the last Kickstarter rewards for Lunatics as well, which are the three copies of the animatic in prototype Lib-Ray format. They’re basically done, but there’s a couple of minor problems I’m sorting out with the menus and the packaging. After some analysis, I’ve also got some (hopefully much more realistic) predictions about Lib-Ray and Lunatics schedules for 2013.
This will probably be my next-to-last update. The DVD data sets are being mailed (all but one of them is in the post, the last one will go out on my next trip to the post office). There are two disks in a double-disk thin-pack (I know I didn’t actually promise a case originally, but I had these already, and I thought they’d look nicer than just sending you a paper sleeve). Disk 1 is a hybrid video/data DVD. That is to say, you can put it into a DVD-player and play it like you would any DVD movie, and there is also “DVD-ROM” content on the disk which you can get to by putting the disk into your computer (look in the “Extras” directory). The DVD features include:
I’m still working on mastering the DVD for the animatics (a Kickstarter reward for the pre-production backers — in fact, the final one, along with the flash-media versions of the same content). I’m having some considerable headaches with the software but it’s getting done.
Well, this is taking a little longer than I planned, due to software problems I don’t even want to get started on (I’m having to do a lot of workarounds and trouble-shooting as a result). But I’m getting fairly close now. Just have to smash some more menu bugs. Much of the DVD-authoring also serves double for the USB flash drive versions, since it will be basically the same design (for these, I’ll be using the prototype Lib-Ray spec, which basically means a small on-disk website with linked videos). These will be “hybrid” DVDs with additional “DVD-ROM” content accessible by computer. I may have to be a little creative with that, since the whole production source tree is now too big to fit comfortably on a DVD. I’ll be paring it down some, and some content will probably be on a second disk. Meanwhile, of course, the video of the animatic is available on our website: http://lunatics.tv/Episodes/Pilot/Animatic
As you can see, we’ve revised our website and we have just posted the animatic version of our pilot episode, “No Children in Space”. This is the “International” or “Original” version with English subtitles. We are also rendering an “English-dub” version which is very similar, but has all of the dialog in English.
I made 35 new storyboard sketches yesterday. I’m scanning them in right now. I’ve also created 10 CG animatic shots for spacecraft exterior shots. This puts me a bit behind where I had hoped to be at the beginning of the week, but I’m still making pretty good progress.
There are a lot of exterior space shot in the 2nd half of the pilot episode, and I decided it would actually be easier to do rough animatics of these in Blender than to sketch them all — and it will certainly look better. So this week I’m doing a lot of quick renderings in Blender. So far it’s going pretty well, although am still a little behind where I hoped I’d be. There’s still a good chance I can get the animatic finished this weekend if “real life” doesn’t get in the way too much!
A famous filmmaker once said that “a movie is never finished, only abandoned.” Lately I’ve been trying to decide just when the animatic is ready enough to be “abandoned” by freezing a copy on DVD for our pre-production backers. Of course, it’s not really abandoned — I’ll being going right back to it over the holiday break to make additional improvements. But it will mark a significant milestone as this will be our last reward product for the people who backed us in pre-production.
I’ve now mixed the audio for the pre-title teaser and Act I of “No Children in Space” for the animatic version. Although it sounded fine on my studio earphones, I found it didn’t sound so good on a TV. I realized I was mixing it too “hot” — meaning the dynamic range was too high. So I did a little research, and now I’m mixing a more reasonable version.
Although we may replace some of the voices later on, I have now completed assembling the voices for the pilot episode, and I have now started working on the full sound mix wit effects and sound. I have also spent a considerable amount of time refactoring the Blender source files for the project — there is a lot of scaling, matching, and linking work that needs to be done. I also recently found a problem with my system that may explain some of my frustrations with Kdenlive.