Our production team has recently been joined by a new 3D graphics artist, Keneisha Perry, who will be working primarily on characters and character costumes!
Welcome to Keneisha Perry
Lunatics is a very character-driven story, and unlike a lot of short Blender movie projects, the character count is pretty high. This is particularly true for the beginning of the pilot episode, since it starts out on Earth. So one thing we need to be able to do is to take a few basic character meshes and create a lot of variations, first for our “Walk-On” characters (that appear only for a scene or two) and then for “Extras” (background of shots, crowds, etc).
We also need to have our main characters go through some costume changes — into spacesuits, obviously, but also, both Hiromi and Georgiana will be wearing flight suits during the trip to the Moon, while on Earth, they should be wearing more traditional clothes. That all calls for different costumes to be created.
Fortunately, these are all strengths for Keneisha Perry, who is currently majoring in a 3D graphics program in California. She’s already contributed some great work for Georgiana and Hiromi Lerner, including the pinafore costume for Georgiana in the picture, and she’s expecting to do more work on differentiating characters for the pilot based on Bela Szabo’s character base meshes and main characters.
We’re also discussing how we want to do our character rigging workflow. Most likely we’ll just be starting from Rigify and perhaps using the Sintel character rig as a guide to rigging design and controls, but it’s still undecided. It’s possible that Keneisha will also be helping a lot with this.