Well this is one of those “good news/bad news” posts. The good news is that Daniel is producing some truly awesome model sheets, and I want to share some previews of them. The bad news is that they aren’t going to be done on time. So, I’m slipping the pre-production schedule by one month to accomodate (i.e. Kickstart rewards should go out in May, now).
We’re breaking a lot of new territory on the project, at least for us, and this isn’t the first and probably not the last time I’ll misjudge the schedule. I had estimated model-sheet production based on Daniel’s time on the concept sheets, but he’s doing a much higher quality of work on the model sheets, and it takes some time (and unlike some of us, Daniel has a full-time day job to keep up with, too).
I suspect I could’ve gotten my part done on time, but I have to admit, an extra month makes me feel a little less stressed, too.
So we’re opting for quality (and sanity) and letting the schedule slip a bit, instead. This means that the Kickstart rewards will be going out in May instead of in April as originally predicted. I’m sorry about that — and I will try to have a preview download available in April so you can see the parts that are complete by then.
However, five of the sixteen model sheets have been drawn, and I want to share a quick peek at them here. The originals are multi-layer SVG vector graphic files (Daniel has been working in Adobe Illustrator and exporting to SVG. I’ve been converting these to Inkscape SVG format with layers and metadata as I receive them).
The layered format means these have a lot of information in them for modelers, and yet they are very consistent. For example, here’s four different layer selections taken from the “Hiromi” model sheet:
So far, we have five of the model sheets, as you can see below. I’m very happy with these, and I hope you’ll enjoy them too.