Tag: blender3d
We are now looking for Blender 3D artists (and also some 2D artists) who would be interested in an internship opportunity with “Lunatics”!
I took a little time to spiff up the website, which was looking a little neglected. I also sent out queries to some of the musicians whose work I am hoping to relicense under By-S for use in our soundtrack. So far I’ve gotten one positive response, and one slightly unclear one. But I’m optimistic.
Today I came across a news report abou the status of “Freestyle” in Blender, which reminds me of the animatio style issues I’ve been contemplating for Lunatics since the beginning: just how realistic will we want the graphic style of the series to be?
This last week, I mostly spent getting up to speed with Blender’s scripting interface for Python. I have to admit to being a little anxious about this, but it’s really pretty simple stuff once you get started (that’s always the hard part!). Daniel’s working on the model sheets. And I’m starting to write the structural parts of the book we’re creating as part of the production process.
This week I learned a lot of new thing about modeling in Blender — basic stuff like how to properly use edge loops and how to set up path-based animations. And I created a nice fly-around video of my LTS Shuttle model.