Tag: blender3d

Work’s continuing on the Teaser Trailer now

We have extremely busy working on the Teaser Trailer for “No Children in Space” for the last couple of days and the collaboration seems to be working out. I think we’re all learning a lot and getting the team together. And I want to show you this cool model…

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Model for Georgiana Lerner

Announcing our Core Animation Team

We are pleased to announce our core team of seven very talented artists for modeling, rigging, and animation: Andrew Pray, Cosmin Planchon, Guillaume Côté, Sathish Kumar, Vyacheslav Yastrebcev, Timothée Giet, and Gorka Mendieta. They will be working on the “teaser trailer” for “No Children in Space” and some animation tests, all of which will be released during our Kickstarter campaign (which launches THIS FRIDAY – JULY 20TH – “MOON DAY”).

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We are VERY BUSY right now

We’re currently doing five things simultaneously: casting voice actors, reviewing applications for 3D artist internships, finishing our pre-production Kickstart work and rewards, training on the software, and planning for our next Kickstarte which will pay for the production of the pilot episode, “No Children i Space”. Everything is complicated and interlocked, and I am very busy camper. But this is pretty fun, I have to admit!

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We are now looking for Artists!

We are now looking for Blender 3D artists (and also some 2D artists) who would be interested in an internship opportunity with “Lunatics”!

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Website clean-up and music licensing

I took a little time to spiff up the website, which was looking a little neglected. I also sent out queries to some of the musicians whose work I am hoping to relicense under By-S for use in our soundtrack. So far I’ve gotten one positive response, and one slightly unclear one. But I’m optimistic.

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Style Issues: Freestyle or Not?

Today I came across a news report abou the status of “Freestyle” in Blender, which reminds me of the animatio style issues I’ve been contemplating for Lunatics since the beginning: just how realistic will we want the graphic style of the series to be?

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Python scripting, model sheets, and some writing

This last week, I mostly spent getting up to speed with Blender’s scripting interface for Python. I have to admit to being a little anxious about this, but it’s really pretty simple stuff once you get started (that’s always the hard part!). Daniel’s working on the model sheets. And I’m starting to write the structural parts of the book we’re creating as part of the production process.

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The Lunar Transportation System Shuttle

This week I learned a lot of new thing about modeling in Blender — basic stuff like how to properly use edge loops and how to set up path-based animations. And I created a nice fly-around video of my LTS Shuttle model.

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