Tag: blender

September 2017 Summary

Highlights Dressing “Aquarium Room” set for Press Conference. Character lighting & blocking, with glass reflections. Tuning glass…

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Press Conf Test Cam2/2499

Final Assembly of the Press Conference Sequence

After many months of neglect, I am finally putting together the pieces for the “Press Conference” scene….

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Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve…

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April 2017 Summary

Highlights: Keneisha demonstrated a skeletal face rig on her original character, suggested we use the same rig…

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KitCAT UI Mock Up screen capture

Prototyping KitCAT

As I described in a video last month (A Virtual Studio for Anansi Spaceworks), I’ve decided to…

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Georgiana Development Sequence

Happy New Year 2016!

This production log has been pretty neglected over the last year, with most of my posts appearing…

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Patron Newsletter for September 2015

Patron Newsletter for September 2015 is up on Patreon

Better late than never! We’ve been very busy this month, but we still have good stuff for…

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