December 2015 Newsletter

The serialization continues this month with the second installment of “Lunatics!” by Rosalyn Hunter. We’ve also got some stills from the on-going animation and production process.

Lunatics!

by Rosalyn Hunter

Chapter 2 — Moon Girl

When we left home, there were people all around. Mama put a hand on my shoulder and led me through the crowd. There were people with headsets and cameras watching us. They yelled as we passed calling out, “Moon girl!”

Everywhere we went it was, “Moon Girl! Moon Girl!”

Mama stopped and talked to a report who then bent down and said, “We are here with Georgiana Lerner, the Moon girl. Can you tell the audience how it feels to be the first child to go into space.”

“No, I don’t think so.”

He laughed, “I think that she’s a bit shy?”

“No, but I’ve just never been in space! You should ask me after I’ve gone there.”

“Well, once you’re there, then you won’t be around for me to interview. Unless you promise to give me another interview when you get back.”

Georgy frowned, “I don’t think that I’m coming back. You’ll have to come up to the moon if you want to talk to me again.”

The man looked at the camera and said, “That would certainly be an experience to look forward to.”

When we landed, there were also crowds, but these people called me Cosmonavta as well as Space Girl. It might have made sense if I was coming back from space, but I had only had training classes. Walking on the bottom of a swimming pool in a space suit and catching rings that they dropped from the surface. It was great fun, but it wasn’t space. It took work to move around in that heavy suit, and once I had bounced up, it was sometimes hard to come back down on my feet again even wearing weights. I would fall forward and land on my chest.

The first time I fell, Mama rushed forward afraid that the suit would break open and I would drown. But when she heard me laughing, the sound echoing in my helmet, she calmed down. The seals held. Jumping is the best way to get around in the water. It is much better than walking. Mister James said I was smart to figure that out so soon. He said there were plenty of adults who tried over and over to walk like they did on Earth rather than leaping. Mister James would know. He had been to the moon lots of times. That’s why he was our trainer.

We took another flight and I woke up in time to see the sun rise over the water. Bright red-orange light spread across the waves in an arc. It shone through water that was as green as glass. Mama thought that it was very pretty. It made her cry. I think that Mama might miss the Earth even more than me.

The water in Istanbul was as dark as my hair ribbon. I took my ribbon out of my hair and tied it around Tina my dolly. Mama was watching the news, and frowning. We were on the screen. They were saying that I shouldn’t go. That it was unsafe and Mama was bad for taking me. I asked about it, but Mama told me not to worry and then she put in earphones and turned my screen on to a cartoon.

Mama told me to sleep, but I was too excited. There was water and land and it was sunny and bright outside. I was tired when we landed though, and I fell asleep as soon as we reached our hotel room.

I woke up in a big bed with Tina lying beside me. Mama had ordered breakfast. There were bananas and berries and oatmeal. The sun wasn’t up yet, so I took a bath. Then we left for the train station once it was light.

There were no crowds when we boarded the train for Kazakhstan. We walked on and went to our private car without anyone watching or calling out Cosmonavta. I asked where the people were, and Mama said that they were probably waiting at the airport. That is why we had decided to go by train.

“Why are they so interested in us, Mama?”

“Because you’ll be the first little girl to go into space,” Mama said.

“Why didn’t we go up in New Mexico like Timmy and his dad?”

“This rocket is safer. And it won’t shake so much on the way up.”

“But I like shaking!”

Mama smiled, and patted my hand.

We were the only ones in our car, but other people passed through from time to time to go to other cars. One boy tugged his mother’s shirt and pointed at me. He also called me “Cosmonavta” before his mother pulled him away for being rude.

“Mama, why are people always talking about me?”

“Well, when you are the first at something, there are lots of people who find that interesting.”

“Why?”

“Because if you can do it, they think that they might be able to do it too.”

“Why couldn’t they do it? Why didn’t any children go up before?”

“I guess, no one thought to take them before. And there are a lot of things that just weren’t made yet like child-sized space suits and or little pink launch couches.”

“Oh Mama, It doesn’t matter what color it is.”

“I know, Georgy.”

“Can I read my book now?”

“Of course,” she said rising to get the case from overhead.

Mama had only let me take one storybook. I had more stories on my computer to read, but it was nice to have a book with pages. The one that I brought had a hard cover with gold and silver spirals on the front. The pictures were painted in pinks and greens with dragons and flowers, and little girls and a little blue bird hidden on every page. In the story about the girl and the goblin, the bird was in a golden cage hidden in a dark cave. That was the saddest picture I think, for the bird at least. I asked Daddy if space was dark like that cave. He said that it had never seemed that way to him. Daddy said that space is bright. It is full of stars and sunlight, and the Moon. He said that when people looked up some see the lights in the sky while others only see the dark.

I also had a set of wooden pencils, and I used them to draw pictures. I still have most of them. Pictures of cars and camels and trains. Pictures of horses and dogs and mountains and airplanes and of the blue sky. Those are the strangest ones. The ones with the blue sky. I can hardly remember seeing the sky like that. I remember the stars from Earth, and even the cloudy days where it seemed like you were under a roof of white cotton, but the blue sky. That’s like a dream to me now. Now when I look up at the sky, it is always black.

Chapter 3 coming in January!

Project History 2009-2015

In our September issue, I included a chart from my Dallas Blender Symposium talk, which showed various projects as timelines. It wasn’t terribly accurate, because I just didn’t have the time to fact check all of the elements. I decided to do a better job on this timeline for our project, both because I wanted to share it with you, and because I wanted to get a clearer view of events for myself. If you want to figure out where you’re going, it’s good to look at where you’ve been.

Timeline 2009
Timeline 2010
Timeline 2011
Timeline 2012
Timeline 2013
Timeline 2014
Timeline 2015
Timeline 2016

2015 Progress

All of the sets for Part 1 have been roughly modeled. Almost all of them still require quite a bit of polishing — mainly to fix materials, textures, and lighting for a good NPR look. This is tedious, finicky work that Terry Hancock has been doing personally, but has not had a lot of time to work on, due to the higher priority work of supervising interns and getting the “big picture” completed. However, work is progressing on this part of the task now, and a new wave of set model work should be appearing in early 2016.

What we mostly have to show now, is improved work on character poses and animation, although lighting and rendering issues sometimes make this hard to show.

Keneisha Perry has worked on the character animation for the train sequence and also for the pre-flight press conference. Here are some test-render stills from the press conference. Please note that some details are missing in the background, and there are still lighting, camera, and materials details to work out yet, so these are not really the final look, although the character shading is probably pretty close to our target result.

Reporter #1 and Hiromi Lerner from press conference test stills
Reporter #1 and Hiromi Lerner from press conference test stills
Reporter #2
Reporter #2
Reporter #3
Reporter #3

Some stills rendered as tests for character animation in the pre-flight press conference scene in “No Children in Space – Part 1”.

The GIF below is a guide render, without Freestyle to test character animation movements and shot placement. It’s still very much a work-in-progress, but it gives some idea of what this scene will be like when finished:

Animated Guide Renders
Animated GIF of test renders from the ‘Press Conference’ scene.

2016 Plans

So what do we have planned for 2016? We’re not sure, and so the first item on the agenda is to plan out what we should do.

We had hoped to have a release by now, so it’s a little disappointing that we’re not there yet. Animation of characters is proving a little more time-consuming than we hoped, and we still have a lot of polishing to do on sets that we just haven’t had a chance to get to yet. These are not big show-stopping problems, just a lot of trivia to deal with.

However, as described in our November issue, we did discover some problems with collaborating on Blender files. The software limitations create a double bind for production:

  • The best way to avoid collisions is to “separate concerns” into separate files, so that two collaborating artists don’t have to work on the same file at the same time. But Blender’s linking system is too brittle, and it’s easy for these links to break, causing data loss that may be hard to recover.
  • But if we then merge all the content into single large Blender file, then we’ll need two artists to be able to make changes to separate parts of the file, without having these get lost. In other words, we need to be able to merge changes from two parallel edits, which today’s version control systems evidently can’t do with Blender files.

Both of these problems need to be solved for “Lunatics!” to be viable as a series project, but fixing that will require a lot of software development.

Also, despite many restarts and attempts to finish it, Lib-Ray is still stuck in a holding pattern LONG after it was promised, and of course, it is still an important piece of infrastructure for commercializing free-culture films in general and “Lunatics!” in particular. It’s also going to be pretty hard to ask for any more funds for software development when we haven’t delivered on what we’ve already been paid for. So we need to finish that!

Nevertheless, we also can’t just stop production on “Lunatics!” before getting at least Part 1 of the Pilot released.

What this means is that we will be starting 2016 in a bind with multiple demands, limited resources, and no funding, just as we are now. How will we resolve these conundrums? Well. Tune in next month to find out! Thank you very much for your support!

Other News

Internships
Travis Souza is just finishing up his work for 2015, and will probably not be continuing in 2016, having completed his objectives (i.e. he’s looking for paying work. Hire him. He’s good!). We probably will NOT be taking on any interns in Spring 2016, although I hope to again in Summer 2016. This is because we need to use the time to clean up existing models rather than starting new ones, and that’s a harder task to delegate.
Development Project
Terry Hancock is still studying the development project goals as outlined above, and preparing a plan for how to tackle them. This will be a major part of the January newsletter, although the whole proposal will also be published publicly.
Newsletters
The Patron Newsletters for 2014 will be opened up to the general public for New Years. After that, we’re going to start opening up the issues for 2015 one month at a time. We’re also planning to start making out Patron Newsletters a perk for all patrons at $3/episode and above, beginning with January 2016.

Until Next Time!

 

December 2015 Newsletter Cover
December 2015 Newsletter Cover, featuring character concept art by Daniel Fu.
Dec 2015 Desktop Wallpaper
Dec 2015 Desktop Wallpaper (1920×1080)
Avatar photo
Terry Hancock is the director and producer of "Lunatics!" and the founder for "Lunatics Project" and the associated "Film Freedom" Project. Misskey (Professional/Director Account) Mastodon (Personal Account)