Author: Terry Hancock
There are several factors we have to balance in coming up with a style of animation and rendering for “Lunatics!” You might think that 3D animators should always try for maximum realism (“photorealism”) when making animation, but this is not necessarily a good idea. First of all, the human eye is extremely good at spotting errors in photorealistic renderings and especially in animation. This is the basis of the problem known as the “uncanny valley effect”: if you have extremely photo-accurate models and renderings of characters, then even the slightest error in movement creates a disturbing “creepy” effect. Such animations are often described as “zombie-like” or “doll-like”. This is because we are very sensitive to tiny differences in the way real people move.
Well, I’m not sure what’s happening with our Kickstarter. We’re stuck at 3% with 22 backers. I don’t know i that’s because I’ve overestimated how many people are supporting us or if it’s because you’re disappointed with the results. Could even be I’m just talking to myself and a bunch of web crawlers here, and only imagine that anyone is following this. It could be that even our closer followers aren’t seeing all of these posts, with all the changes that have been happening in the social media sphere. There are so many thing acting to lock you into a digital bubble.
We had the idea for the story of “Lunatics!” as far back as 2003. But it wasn’t really clear what form it would take. Making it into an “online TV series” was always the way I visualized it, but I didn’t see how that would be possible. Prior to this, in 2000, I also discovered the world of free-software and Linux . I was very impressed with the quality and culture of free-software projects. Comparing the success of GNU/Linux software to the constant mired, limited, and poltiically-complex world of space development really made me want to understand how free-sofware got made and how the same principles could be extended into other fields of endeavor.
My latest update gives some insights into the process we followed to get to the pilot episode script as we started producing it. Also a bit of relation to the original short stor and the rest of the series.
The path we took towards the concept for the pilot episode was pretty convoluted. It arose out of a number of constraints we were trying to deal with when we were planning to launch the “Lunatics!” series. Both “No Children in Space” and “Earth” are drawn roughly from Rosalyn’s original short story, “The Arrival”.
Kickstarter, with its “all or nothing” funding scheme, reduces risks for both creators and backers. For a project like “Lunatics!”, this makes it a lot safer bet. This protects early backers financially — if we don’t make it, you’ve lost nothing. And the money doesn’t come out until the end when we know the campaign has succeeded (or doesn’t because it hasn’t). We really need “inside” support from those of you already following “Lunatics!” if we’re going to encourage the “outside” support from new people we communicate with.
Where did we come up with $42,000? Our latest update has some detailed budget information for our pilot projec and the Kickstarter to support it.
Where did we come up with $42,000? I’ve gotten incredulous reactions in both directions — “How could you possibly make an hour-long 3D-animated film for so little money?” and “Isn’t that an awful lot of money for a free-culture project to raise on Kickstarter?” Both are completely understandable.
After our first day on Kickstarter, we are at 2% of our goal of $42,000 that we need to finish “No Children in Space”. It’s a promising start, though we still have a long way to go. Please help us get the word out! ( http://kck.st/1bPRPwb )
Thanks to everyone who supported our Kickstarter on our Moon Day opening, and thanks to everyone who helped spread the word about it! You never really know what’s going to happen, and I do hate the sound of those darned crickets. So I’m really grateful that we had some noise on our opening day. That’s a little complicated to say: First, and most importantly, it is better than any of our previous Kickstarter campaign attempts, including our successful pre-production campaign! So that’s a really good sign.