Category: ploneblog
We’re getting everything ready to star our first Kickstarter campaign. This will cover pre-production artwork some 3D modeling necessary for the pre-production phase, and an animatic of the pilot episode with a temporary soundtrack.
This week I learned a lot of new thing about modeling in Blender — basic stuff like how to properly use edge loops and how to set up path-based animations. And I created a nice fly-around video of my LTS Shuttle model.
This week we’ve started get character design concepts from Daniel Fu. I’ve also been working on modeling the Soyuz “Transporter-Erector”, which will appear early in the pilot episode.
This week we’ve started working on initial character designs with character designer, Daniel Fu, of “Daystorm Productions”. Daniel is the author of a webcomic series, “The Retriever” and has an excellent portfolio. Daniel was my first choice o this project, because I’ve worked with him before, because he has a lo of artistic range, and because his designs have a good sense of volume and 3D form, which will be essential for our designs which will be modeled in 3D.
First weekly progress report: Google Group for project discussion. Also: positive response from a character designer, and technical development is proceeding on some important packages for animation.
After a few days work and weeks of procrastination and fretting, the Lunatics website is finally starting to make some sense and become quasi-functional. Yea!