Tag: blender3d

Style Issues: Freestyle or Not?

Today I came across a news report abou the status of “Freestyle” in Blender, which reminds me of the animatio style issues I’ve been contemplating for Lunatics since the beginning: just how realistic will we want the graphic style of the series to be?

Continue Reading Style Issues: Freestyle or Not?

Python scripting, model sheets, and some writing

This last week, I mostly spent getting up to speed with Blender’s scripting interface for Python. I have to admit to being a little anxious about this, but it’s really pretty simple stuff once you get started (that’s always the hard part!). Daniel’s working on the model sheets. And I’m starting to write the structural parts of the book we’re creating as part of the production process.

Continue Reading Python scripting, model sheets, and some writing

The Lunar Transportation System Shuttle

This week I learned a lot of new thing about modeling in Blender — basic stuff like how to properly use edge loops and how to set up path-based animations. And I created a nice fly-around video of my LTS Shuttle model.

Continue Reading The Lunar Transportation System Shuttle