Tag: progress
HIGHLIGHTS: Getting my domain registrations moved off of Register.com. Texture finishing for Soyuz Launch Vehicle & Orbiter….
We’ve gone through many revisions of the episode structure and requirements for our pilot episode, including breaking…
After many months of neglect, I am finally putting together the pieces for the “Press Conference” scene….
The last couple of weeks, I have been very happy to get back to some blendering! I’ve…
Apparently, our Virtual Studio project is interesting to more than just us. I got a number of…
Happy Moon Day 2017! It’s been over a year since I first posted this video explaining what…
This production log has been pretty neglected over the last year, with most of my posts appearing…
We’ve published the Patron Newsletter for August, 2015. This is one of the best ones we’ve released,…
Wow. This week, I’ve started animating We’ve had some nearly-final shots for awhile — the “Earth in Space” shots, but those were kind of trivial. I’m now working on a complex “real” shot for the first time. It’s a particularly tough one close to the beginning of the Pilot (and the “Prolog” and the “Preview” based on the Pilot). I’ll go into some detail on the construction of this shot i our Patreon “Patron Newsletter” this month.
We’ve now started working on the asset for the “on Earth” shots in the pilot episode. These models are often not as glamorous, but they take a lot of work, and are very necessary for the plot. We’re also working towards preparing production rigs for animated our characters. We also need HELP on character modeling, if yo have Blender character modeling skills, can follow a modeling style concept, and would like to get involved.