Category: ploneblog

Welcome to Bela Szabo!

I’m pleased to welcome our new character modeling expert, Bela Szabo (a.k.a. “contmike” in some circles). This puts us back on track for a crowd-funding campaign launching late in this month, if everything goes as I expect.

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Looking for a New Character Modeler

Sadly, Andrew Pray, who created the character model for “Georgiana Lerner” that we’ve been using in our animations up until now, is no longer with the project. He’s an art student, and is no longer able to commit to the amount of work that the character modeling for “Lunatics!” represents. This is a bit of a blow for me as a producer and for the project. It means we’re going to have to take some time for re-grouping. Certainly we’re going to have to fin someone new to do the character modeling for the project.

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Welcome to Chris Kuhn!

Although we’re officially on a short hiatus, I am still doing a little work on weekends, and we have also recently been joined by Chris Kuhn, a very talented mechanical modeling artist who is currently working on the Soyuz launch system which features prominently in our pilot episode. I’ve also had a chance to do some more tests with character models, shading, lighting, and rendering — pictures, links, and video after the fold…

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Currently counting beans for 2012

Well. I’m in bean-counting mode today. Have to itemize all of the expenses for 2012. I’ll finally find out how much I actually spent on Lunatics and Lib-Ray and miscellaneous overhea costs. Just looking at all the line-items, I have a feeling the number is going to be pretty staggering.

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More Animatic Progress

I made 35 new storyboard sketches yesterday. I’m scanning them in right now. I’ve also created 10 CG animatic shots for spacecraft exterior shots. This puts me a bit behind where I had hoped to be at the beginning of the week, but I’m still making pretty good progress.

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Progress on Animatic and Some Renderings

There are a lot of exterior space shot in the 2nd half of the pilot episode, and I decided it would actually be easier to do rough animatics of these in Blender than to sketch them all — and it will certainly look better. So this week I’m doing a lot of quick renderings in Blender. So far it’s going pretty well, although am still a little behind where I hoped I’d be. There’s still a good chance I can get the animatic finished this weekend if “real life” doesn’t get in the way too much!

Continue Reading Progress on Animatic and Some Renderings

Finishing up the Pilot Animatic

A famous filmmaker once said that “a movie is never finished, only abandoned.” Lately I’ve been trying to decide just when the animatic is ready enough to be “abandoned” by freezing a copy on DVD for our pre-production backers. Of course, it’s not really abandoned — I’ll being going right back to it over the holiday break to make additional improvements. But it will mark a significant milestone as this will be our last reward product for the people who backed us in pre-production.

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Sound Design and Dynamic Range

I’ve now mixed the audio for the pre-title teaser and Act I of “No Children in Space” for the animatic version. Although it sounded fine on my studio earphones, I found it didn’t sound so good on a TV. I realized I was mixing it too “hot” — meaning the dynamic range was too high. So I did a little research, and now I’m mixing a more reasonable version.

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Final voice edit – Blender Progress – Effects

Although we may replace some of the voices later on, I have now completed assembling the voices for the pilot episode, and I have now started working on the full sound mix wit effects and sound. I have also spent a considerable amount of time refactoring the Blender source files for the project — there is a lot of scaling, matching, and linking work that needs to be done. I also recently found a problem with my system that may explain some of my frustrations with Kdenlive.

Continue Reading Final voice edit – Blender Progress – Effects

Currently mixing voices for the pilot episode

Terry Hancock is currently busy mixing voice recordings for the dialog in “No Children in Space”. This is mostly a matter of fitting all of the lines together and making sure th levels match and the lines will fit reasonably well together. Last wee we shipped the artbooks and posters from our first Kickstarter — hopefully backers have either already received these by now or will in the next few days. Of course, we are still waiting a little longer on the data disks, as we hope to include the audio/animatic production tha we’re working on now.

Continue Reading Currently mixing voices for the pilot episode