Tag: production
Terry Hancock is currently busy mixing voice recordings for the dialog in “No Children in Space”. This is mostly a matter of fitting all of the lines together and making sure th levels match and the lines will fit reasonably well together. Last wee we shipped the artbooks and posters from our first Kickstarter — hopefully backers have either already received these by now or will in the next few days. Of course, we are still waiting a little longer on the data disks, as we hope to include the audio/animatic production tha we’re working on now.
This is just going to be a quick update, because I’m working on storyboard animatics today, but we have just passed the halfway mark — in fact, we’re at 52%. Of course, we only have about 30 hours to make the other 48% if we’re going to make. But consider this thought — if each of you found just one other person willing to put in as much as you did, we’d be done. So a few shares through your friend networks online or offline might be enough to do it.
I am working very hard on this right now! 🙂 I have laid-out / typeset 44 pages of the “Pre-Production Art Book & Writer’s Guide”, which includes an introduction addressing series format and production schedule, and all of the character model sheets. The model sheets and some of the plans will be printed in color, by the way, as I found a print-on-demand publisher who can print a book with just a few color pages (as opposed to charging the color rate for the whole book). To make up the cost difference from pure black and white, I’ll be printing the text parts of the book a bit smaller in two-column “journal” format (still nicely readable, I think).
“I love deadlines. I love the whooshing noise they make as they go by.” — Douglas Adam
Well, the holidays went well, and now it’s back to work. This week, I’ve spent on defining the spec for the model and design sheets to get Daniel started, and also working on some additional reference research on Soyuz to support modeling the Soyuz re-entry (and ascent) module which we’re going to need for an early animation test.
After a few days work and weeks of procrastination and fretting, the Lunatics website is finally starting to make some sense and become quasi-functional. Yea!





