Tag: progress

May 2018 Summary

HIGHLIGHTS: Getting my domain registrations moved off of Register.com. Texture finishing for Soyuz Launch Vehicle & Orbiter….

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"No Children in Space" Production Status

Scene-By-Scene Status of “No Children in Space” Pilot Story

We’ve gone through many revisions of the episode structure and requirements for our pilot episode, including breaking…

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Press Conf Test Cam2/2499

Final Assembly of the Press Conference Sequence

After many months of neglect, I am finally putting together the pieces for the “Press Conference” scene….

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Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve…

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Afanasy Schema

Virtual Studio Addendum

Apparently, our Virtual Studio project is interesting to more than just us. I got a number of…

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Virtual Studio Plan

Studio Progress and Development Plans

Happy Moon Day 2017! It’s been over a year since I first posted this video explaining what…

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Georgiana Development Sequence

Happy New Year 2016!

This production log has been pretty neglected over the last year, with most of my posts appearing…

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Patron Newsletter cover for August 2015, featuring the 2040 Space Station

Patron Newsletter Summary – August, 2015

We’ve published the Patron Newsletter for August, 2015. This is one of the best ones we’ve released,…

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Beginning Principal Animation

Wow. This week, I’ve started animating We’ve had some nearly-final shots for awhile — the “Earth in Space” shots, but those were kind of trivial. I’m now working on a complex “real” shot for the first time. It’s a particularly tough one close to the beginning of the Pilot (and the “Prolog” and the “Preview” based on the Pilot). I’ll go into some detail on the construction of this shot i our Patreon “Patron Newsletter” this month.

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Background models for the pilot

We’ve now started working on the asset for the “on Earth” shots in the pilot episode. These models are often not as glamorous, but they take a lot of work, and are very necessary for the plot. We’re also working towards preparing production rigs for animated our characters. We also need HELP on character modeling, if yo have Blender character modeling skills, can follow a modeling style concept, and would like to get involved.

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