Tag: artbook
HIGHLIGHTS: Sylvan came on to help with system administration. Re-rigging Soyuz Launchpad Mech. Announced plans to release…
Our show doesn’t really have a single star. Instead we have an ensemble of several colonists, each of whom gets their own stories. But we also want to get them together as for ensemble moments, like this scene of the two main families having their first meal together on the Moon.
We have just (finally!) finished the “Pre-Production Artbook and Writer’s Guide” book layout, and it’s off t the printer to print the first batch!
For our first Kickstarter campaign back in December, we promised a “Pre-Production Artbook and Writer’s Guide”, which I have just now uploaded to the printer after a long, long time drawing, writing, and editing for it. This is a 170-page “story bible” with all of the essentials in the pilot episode and some additional material for the second episode as well. This includes set plans, character model sheets, sketches, character background information, future historical notes, two full scripts, a bonus short story “The Landing” which was Rosalyn’s first fictionalization of the “Lunatics” story (it’s interesting to see how much the concept has changed), and even the small character-focused reading scripts we used for auditioning actors.
Well, I didn’t get them finished on Friday or Saturday, but the artbook is basically done now. Just need to proofread and fix typos and stuff before sending it to the printer. I’m printing a copy now so I can go over it with the red pen (no matter how many times I proofread a work digitally, I always find I need to proofread a hardcopy version or I’ll miss stuff). While the artbooks are off getting printed, of course, I’ll be finishing up the storyboards and getting the data disks finished. With any luck I’ll have it all neatly wrapped up in just over a week and be able to start shipping out rewards.
Continuing work on the Lunatics artbooks:
This week I’m starting to typeset the “Pre-Production Art Book and Writer’s Guide” that was promised in our Pre-Production Kickstart.
This last week, I mostly spent getting up to speed with Blender’s scripting interface for Python. I have to admit to being a little anxious about this, but it’s really pretty simple stuff once you get started (that’s always the hard part!). Daniel’s working on the model sheets. And I’m starting to write the structural parts of the book we’re creating as part of the production process.