Tag: animation

Annual Summary 2015

Summary 2015 Chris Kuhn: LTS Lander Interior Set Model Elsa Balderrama: WordPress Theme and Migration Scripting Migration…

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August 2015 Newsletter Cover

August 2015 Newsletter

Space Station Alpha in 2040 Depicting the right image of the future in Lunatics! is a delicate…

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Dec 2014 Newsletter Cover

December 2014 Newsletter

Lunar Transportation System One of the main unique features of the Lunatics concept is our commitment to…

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Nov 2014 Cover with Georgiana Lerner and Moon

November 2014 Newsletter

Reflection Camera Results Although we have adopted a non-photorealistic style for Lunatics, we do make a lot…

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October 2014 Newsletter Cover

October 2014 Newsletter

Starting Principle Animation After many months of preparing library assets we are finally starting to get all…

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Train Wheel Close-Up

Beginning Principal Animation

Wow. This week, I’ve started animating We’ve had some nearly-final shots for awhile — the “Earth in Space” shots, but those were kind of trivial. I’m now working on a complex “real” shot for the first time. It’s a particularly tough one close to the beginning of the Pilot (and the “Prolog” and the “Preview” based on the Pilot). I’ll go into some detail on the construction of this shot i our Patreon “Patron Newsletter” this month.

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Soyuz Launch Vehicle in Flight

Animation and Visual Style Tests

New video up with visual-style and animation tests for “Lunatics!” exterior shots.

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Animation and Rendering Style for “Lunatics!”

There are several factors we have to balance in coming up with a style of animation and rendering for “Lunatics!” You might think that 3D animators should always try for maximum realism (“photorealism”) when making animation, but this is not necessarily a good idea. First of all, the human eye is extremely good at spotting errors in photorealistic renderings and especially in animation. This is the basis of the problem known as the “uncanny valley effect”:  if you have extremely photo-accurate models and renderings of characters, then even the slightest error in movement creates a disturbing “creepy” effect. Such animations are often described as “zombie-like” or “doll-like”. This is because we are very sensitive to tiny differences in the way real people move.

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2013 Production Kickstarter – Progress

Although we didn’t quite succeed with our attempt to fund the voice recording on “No Children in Space” and “Earth”, we were able to proceed slowly anyway, and completed a basic animatic for “No Children in Space”, with voices and soundtrack. We’ve also, since then, been joined by mech modeler Chris Kuhn and new character modeler Bela Szabo, who are already working on models to finish production of “No Children in Space”.

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Now Fund Raising for the Voice Production and Animatic

We have just switched over to a smalle Kickstarter campaign to fund just the production of the voice cast (with sound effects, foley sound, and music) and a 2D animatic created by Timothée Giet based on storyboards by Terry Hancock. Find it here: http://kck.st/RTCwZs

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Model for Georgiana Lerner

Announcing our Core Animation Team

We are pleased to announce our core team of seven very talented artists for modeling, rigging, and animation: Andrew Pray, Cosmin Planchon, Guillaume Côté, Sathish Kumar, Vyacheslav Yastrebcev, Timothée Giet, and Gorka Mendieta. They will be working on the “teaser trailer” for “No Children in Space” and some animation tests, all of which will be released during our Kickstarter campaign (which launches THIS FRIDAY – JULY 20TH – “MOON DAY”).

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Screencap of Article

FSM Article about our project infrastructure

I wrote a column for Free Software Magazine about the free software infrastructure I set up on our server to support Lunatics. You might find it interesting: Creating a Project Website for “Lunatics” with Apache, Zope, Plone, MediaWiki, Trac, Subversion, and the Cloud Too

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