Tag: production

November 2017 Summary

Highlights Lots of animation blocking this month. Re-rigged the controls for the Soyuz Interior set, including controls…

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Press Conf Test Cam2/2499

Final Assembly of the Press Conference Sequence

After many months of neglect, I am finally putting together the pieces for the “Press Conference” scene….

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Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve…

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KitCAT UI Mock Up screen capture

Prototyping KitCAT

As I described in a video last month (A Virtual Studio for Anansi Spaceworks), I’ve decided to…

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Georgiana Development Sequence

Happy New Year 2016!

This production log has been pretty neglected over the last year, with most of my posts appearing…

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Patron Newsletter cover for August 2015, featuring the 2040 Space Station

Patron Newsletter Summary – August, 2015

We’ve published the Patron Newsletter for August, 2015. This is one of the best ones we’ve released,…

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LTS Lander Interior

Moon Day 2015 – Projections and Progress

Faster, Better, Cheaper: Pick Two Moon Day 2015 has come and gone — the 4th since the…

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Train Wheel Close-Up

Beginning Principal Animation

Wow. This week, I’ve started animating We’ve had some nearly-final shots for awhile — the “Earth in Space” shots, but those were kind of trivial. I’m now working on a complex “real” shot for the first time. It’s a particularly tough one close to the beginning of the Pilot (and the “Prolog” and the “Preview” based on the Pilot). I’ll go into some detail on the construction of this shot i our Patreon “Patron Newsletter” this month.

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Welcome to Character/Wardrobe Modeler, Keneisha Perry

Our production team has recently been joined by a new 3D graphics artist, Keneisha Perry, who will be working primarily on characters and character costumes!

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Background models for the pilot

We’ve now started working on the asset for the “on Earth” shots in the pilot episode. These models are often not as glamorous, but they take a lot of work, and are very necessary for the plot. We’re also working towards preparing production rigs for animated our characters. We also need HELP on character modeling, if yo have Blender character modeling skills, can follow a modeling style concept, and would like to get involved.

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Soyuz Launch Vehicle in Flight

Animation and Visual Style Tests

New video up with visual-style and animation tests for “Lunatics!” exterior shots.

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Audio Drama Progress

I’m currently doing the sound-design for the Audio Drama: picking music tracks from the track library, tryin to figure out what ambience and sound effects to use, and moving the voices into scenes.

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