Tag: production
HIGHLIGHTS: Planning volume storage tests. Review of Non-Debian Packages we need. TACTIC goals (planned to test TACTIC…
Highlights Scare about Patreon changing their terms (But then they backed down). Helped Morevna project test their…
Highlights Lots of animation blocking this month. Re-rigged the controls for the Soyuz Interior set, including controls…
After many months of neglect, I am finally putting together the pieces for the “Press Conference” scene….
The last couple of weeks, I have been very happy to get back to some blendering! I’ve…
As I described in a video last month (A Virtual Studio for Anansi Spaceworks), I’ve decided to…
This production log has been pretty neglected over the last year, with most of my posts appearing…
We’ve published the Patron Newsletter for August, 2015. This is one of the best ones we’ve released,…
Faster, Better, Cheaper: Pick Two Moon Day 2015 has come and gone — the 4th since the…
Wow. This week, I’ve started animating We’ve had some nearly-final shots for awhile — the “Earth in Space” shots, but those were kind of trivial. I’m now working on a complex “real” shot for the first time. It’s a particularly tough one close to the beginning of the Pilot (and the “Prolog” and the “Preview” based on the Pilot). I’ll go into some detail on the construction of this shot i our Patreon “Patron Newsletter” this month.
Our production team has recently been joined by a new 3D graphics artist, Keneisha Perry, who will be working primarily on characters and character costumes!
We’ve now started working on the asset for the “on Earth” shots in the pilot episode. These models are often not as glamorous, but they take a lot of work, and are very necessary for the plot. We’re also working towards preparing production rigs for animated our characters. We also need HELP on character modeling, if yo have Blender character modeling skills, can follow a modeling style concept, and would like to get involved.